

The Player crashed when an enemy killed themselves due to a reflected spell in battle. In this release were 160 issues closed and 260 pull requests merged, making it very hard to mention everything. Sorry to the developers if one of your contributions is not mentioned here. But a fearless new developer joined and implemented them for us. Why Codename Sword? Because item animations in the RPG Maker 2003 battle system was one of the longest standing issues and nobody wanted to implement them.

Well, … and of course the never-ending amount of edge-cases we missed. The major missing features are some item animations in battle, the dungeon generator and movie playback (and the last one is unlikely because all games use different video codecs, making this a mess). If you ignore unofficial RPG_RT patches one can say that our work is finished by 99%.

The code for the configuration dialog and for managing the config file is still missing. One feature that did not make the cut for 0.7 is a settings scene and input remapping for game controllers. We invented a new way to translate games.it is now possible to launch games that are inside of ZIP archives. This gives us much more flexibility, e.g. All file operations go now through a Virtual Filesystem (VFS) layer.The RPG Maker 2003 battle system is now almost feature complete and we verified that all algorithms behave properly.This solved most of the remaining bugs in our map interpreter. The movement system ( Move routes) was completely rewritten.MIDI playback was significantly improved and games that use MIDI Ticks for timing work perfectly now.

While we do not plan to support the entire patch we decided to implement selected features. This is another major patch released a few years ago.
